专题:Educational Games and Gamification

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.
最新文献
Virtual reality and gamification in education: a systematic review

review Full Text OpenAlex

Exploring the impact of Kahoot! as a collaborative gamified mathematics learning platform for Jordanian junior school gifted students

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Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons

article Full Text OpenAlex

Learning to teach with simulation: historical insights

article Full Text OpenAlex

Theories, Principles, and Game Elements that Support Digital Game-Based Language Learning (DGBLL): A Systematic Review

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Unleashing the power of virtual learning environment: exploring the impact on learning outcomes through a meta-analysis

article Full Text OpenAlex

How does gamification bring long-term sustainable effects on children’s learning? Implications from a crossover quasi-experimental study

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Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

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Beyond Slideshows – Investigating the Impact of Immersive Virtual Reality on Science Learning

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A Serious game for programming in higher education

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近5年高被引文献
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

preprint Full Text OpenAlex 1226 FWCI0

Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning

article Full Text OpenAlex 910 FWCI63.20444175

The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality

article Full Text OpenAlex 834 FWCI74.57074459

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning

review Full Text OpenAlex 742 FWCI154.46693006

Gamification in Science Education. A Systematic Review of the Literature

review Full Text OpenAlex 531 FWCI123.45540491

Analyzing augmented reality (AR) and virtual reality (VR) recent development in education

article Full Text OpenAlex 504 FWCI91.71204341

Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education

article Full Text OpenAlex 447 FWCI108.09731626

Gamification Applications in E-learning: A Literature Review

review Full Text OpenAlex 419 FWCI93.62527118

Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom

article Full Text OpenAlex 415 FWCI148.54147505

Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load

article Full Text OpenAlex 407 FWCI48.57495611