专题:Educational Games and Gamification

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.
最新文献
Gamification-Based Learning in EFL Classrooms: Effects on Motivation and Communicative Competence in Secondary Education

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AI-Supported Gamification in E-Learning: A Systematic Review of Adaptive Architectures and Cognitive Outcomes

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Artificial intelligence in gamification: A systematic review

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The Role of Game Engines in the Democratization of Digital Game Development

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Gamification Effect: Enhancing Student Learning Outcomes in Higher Education: A Meta-Analysis and Policy Implications

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Gamification in Education and Its Impact on Student Academic Performance: A Conceptual Model Based on Systematic Literature Review and PLS-SEM Analysis

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Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis

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GAMIFICAÇÃO, MOTIVAÇÃO E ENGAJAMENTO NA ESCOLA: UMA ANÁLISE TEÓRICO-REFLEXIVA DO CLASSCRAFT

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Escape rooms for learning programming: A systematic literature review

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Conceptualising multilingual classrooms as a digital gamified translanguaging space: fostering language learning motivation and reducing foreign language anxiety in content and language learning

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近5年高被引文献
Designing Virtual Worlds

book Full Text OpenAlex 1173 FWCI21.301

APRENDIZAGEM BASEADA EM JOGOS DIGITAIS

book-chapter Full Text OpenAlex 524 FWCI302.2963

Gamification of e-learning in higher education: a systematic literature review

review Full Text OpenAlex 418 FWCI24.1989

Virtual reality and gamification in education: a systematic review

review Full Text OpenAlex 365 FWCI35.7161

Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies

review Full Text OpenAlex 352 FWCI14.6723

Tailored gamification in education: A literature review and future agenda

article Full Text OpenAlex 339 FWCI105.0709

VoRtex Metaverse Platform for Gamified Collaborative Learning

article Full Text OpenAlex 326 FWCI36.8298

Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis

review Full Text OpenAlex 322 FWCI13.4488

Serious Games and Gamification in Healthcare: A Meta-Review

article Full Text OpenAlex 282 FWCI137.1388

Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse

article Full Text OpenAlex 282 FWCI97.7673