专题:Educational Games and Gamification

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.
最新文献
EFL teachers’ generative artificial intelligence (GenAI) literacy: A scale development and validation study

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Gamificación en el aprendizaje de unidades de tiempo: el caso de Sims 4

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The role of math games for children’s early math learning: A systematic review

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Children's Mental Models of AI Reasoning: Implications for AI Literacy Education

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From Pen to Prompt: How Creative Writers Integrate AI into their Writing Practice

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Artificial Intelligence in Education

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Uso de la gamificación en el aprendizaje de la Gramática en la Educación Superior

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Can augmented reality enhance students’ mathematical literacy? A study on technological development for learning practice

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Embodied cognition model for museum gamification cultural heritage communication a grounded theory study

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AI Versus Human Feedback in Mixed Reality Simulations: Comparing LLM and Expert Mentoring in Preservice Teacher Education on Controversial Issues

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近5年高被引文献
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

preprint Full Text OpenAlex 1226 FWCI0

The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality

article Full Text OpenAlex 691 FWCI61.227

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning

review Full Text OpenAlex 636 FWCI26.159

Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning

article Full Text OpenAlex 539 FWCI30.471

Gamification in Science Education. A Systematic Review of the Literature

review Full Text OpenAlex 467 FWCI21.484

Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education

article Full Text OpenAlex 397 FWCI82.201

Analyzing augmented reality (AR) and virtual reality (VR) recent development in education

article Full Text OpenAlex 382 FWCI69.493

Gamification Applications in E-learning: A Literature Review

review Full Text OpenAlex 356 FWCI15.654

Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load

article Full Text OpenAlex 333 FWCI36.251

Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom

article Full Text OpenAlex 317 FWCI56.517