专题:Educational Games and Gamification

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.
最新文献
<b>The Role of Game Engines in the Democratization of Digital Game Development</b>

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Scoping Review of Research on Digital Simulations and Serious Games in Educational Leadership and Management

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GAMIFICAÇÃO, MOTIVAÇÃO E ENGAJAMENTO NA ESCOLA: UMA ANÁLISE TEÓRICO-REFLEXIVA DO CLASSCRAFT

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The impact of a gamified cooperative intervention in mathematics learning: Engage, collaborate, and logic in vocational students

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El uso de la gamificación como estrategia para mejorar las habilidades de escritura en inglés en estudiantes de secundaria

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BLENDED GAMIFICATION: COMBINING DIGITAL AND TRADITIONAL INTERACTIVE METHODS

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Simulation-based learning in accounting education: bridging the theory-practice gap for SDG-aligned professional readiness

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Extended reality in the digital age: A literature review on technology-driven learning environments

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Playing solo, against rivals, or in a team? Exploring individual, competitive, and cooperative dynamics in gamified digital education

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Enhancing Student Engagement through AI-Driven Adaptive Learning and Gamification

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近5年高被引文献
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education

article Full Text OpenAlex 564 FWCI68.6629

Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom

article Full Text OpenAlex 481 FWCI96.4331

Virtual Reality in Education: A Review of Learning Theories, Approaches and Methodologies for the Last Decade

review Full Text OpenAlex 422 FWCI72.4976

VoRtex Metaverse Platform for Gamified Collaborative Learning

article Full Text OpenAlex 312 FWCI34.8681

Gamification of e-learning in higher education: a systematic literature review

review Full Text OpenAlex 310 FWCI130.7134

Programming Is Hard - Or at Least It Used to Be

article Full Text OpenAlex 307 FWCI86.2296

Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning

article Full Text OpenAlex 307 FWCI32.4514

Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications

article Full Text OpenAlex 304 FWCI28.0169

Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies

article Full Text OpenAlex 298 FWCI77.5282

Tailored gamification in education: A literature review and future agenda

review Full Text OpenAlex 292 FWCI75.3521