近5年高被引文献
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
preprint
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1226
FWCI0
The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality
article
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OpenAlex
691
FWCI61.227
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
review
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OpenAlex
636
FWCI26.159
Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning
article
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OpenAlex
539
FWCI30.471
Gamification in Science Education. A Systematic Review of the Literature
review
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OpenAlex
467
FWCI21.484
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
article
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OpenAlex
397
FWCI82.201
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
article
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OpenAlex
382
FWCI69.493
Gamification Applications in E-learning: A Literature Review
review
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OpenAlex
356
FWCI15.654
Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load
article
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OpenAlex
333
FWCI36.251
Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom
article
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OpenAlex
317
FWCI56.517