专题:Educational Games and Gamification

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.
最新文献
<b>The Role of Game Engines in the Democratization of Digital Game Development</b>

article Full Text OpenAlex

Scoping Review of Research on Digital Simulations and Serious Games in Educational Leadership and Management

article Full Text OpenAlex

Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis

article Full Text OpenAlex

GAMIFICAÇÃO, MOTIVAÇÃO E ENGAJAMENTO NA ESCOLA: UMA ANÁLISE TEÓRICO-REFLEXIVA DO CLASSCRAFT

article Full Text OpenAlex

BLENDED GAMIFICATION: COMBINING DIGITAL AND TRADITIONAL INTERACTIVE METHODS

article Full Text OpenAlex

An Analysis of Employing Educational Electronic Games to Improve Learning for Students with Special Needs

book-chapter Full Text OpenAlex

Simulation-based learning in accounting education: bridging the theory-practice gap for SDG-aligned professional readiness

article Full Text OpenAlex

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

article Full Text OpenAlex

¿Igualdad en línea? Género, orientación sexual y percepción del sexismo en videojuegos multijugador

article Full Text OpenAlex

Exploring the impact of gamification on employee training and development: a comprehensive literature review

article Full Text OpenAlex

近5年高被引文献
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education

article Full Text OpenAlex 594 FWCI68.3009

Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom

article Full Text OpenAlex 513 FWCI97.6224

Virtual Reality in Education: A Review of Learning Theories, Approaches and Methodologies for the Last Decade

review Full Text OpenAlex 444 FWCI70.1027

Gamification of e-learning in higher education: a systematic literature review

review Full Text OpenAlex 329 FWCI129.9225

Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning

article Full Text OpenAlex 328 FWCI32.1545

Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications

article Full Text OpenAlex 324 FWCI28.135

Programming Is Hard - Or at Least It Used to Be

article Full Text OpenAlex 314 FWCI84.0244

VoRtex Metaverse Platform for Gamified Collaborative Learning

article Full Text OpenAlex 314 FWCI34.5402

Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies

article Full Text OpenAlex 307 FWCI77.9521

Tailored gamification in education: A literature review and future agenda

review Full Text OpenAlex 299 FWCI75.9718