近5年高被引文献
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
preprint
Full Text
OpenAlex
1226
FWCI0
Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning
article
Full Text
OpenAlex
910
FWCI63.20444175
The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality
article
Full Text
OpenAlex
834
FWCI74.57074459
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
review
Full Text
OpenAlex
742
FWCI154.46693006
Gamification in Science Education. A Systematic Review of the Literature
review
Full Text
OpenAlex
531
FWCI123.45540491
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
article
Full Text
OpenAlex
504
FWCI91.71204341
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
article
Full Text
OpenAlex
447
FWCI108.09731626
Gamification Applications in E-learning: A Literature Review
review
Full Text
OpenAlex
419
FWCI93.62527118
Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom
article
Full Text
OpenAlex
415
FWCI148.54147505
Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load
article
Full Text
OpenAlex
407
FWCI48.57495611