专题:Digital Games and Media

This cluster of papers explores the social and psychological aspects of online gaming, including motivations for play, gender dynamics, virtual economies, live streaming, and the impact of video games on individuals and society. It delves into topics such as gamer identity, toxic technocultures, labor in online games, and the portrayal of gender roles in video games.
最新文献
近5年高被引文献
Designing Virtual Worlds

book Full Text OpenAlex 1173 FWCI21.301

APRENDIZAGEM BASEADA EM JOGOS DIGITAIS

book-chapter Full Text OpenAlex 524 FWCI302.2963

Gamification of e-learning in higher education: a systematic literature review

review Full Text OpenAlex 412 FWCI25.8201

Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness

article Full Text OpenAlex 390 FWCI38.9074

Tailored gamification in education: A literature review and future agenda

article Full Text OpenAlex 339 FWCI101.6828

Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis

review Full Text OpenAlex 321 FWCI13.4052

Digital Game-based Learning

book Full Text OpenAlex 279 FWCI8.7069

The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games

article Full Text OpenAlex 272 FWCI27.863

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

review Full Text OpenAlex 225 FWCI14.0897

The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

review Full Text OpenAlex 215 FWCI13.393