专题:Digital Games and Media

This cluster of papers explores the social and psychological aspects of online gaming, including motivations for play, gender dynamics, virtual economies, live streaming, and the impact of video games on individuals and society. It delves into topics such as gamer identity, toxic technocultures, labor in online games, and the portrayal of gender roles in video games.
最新文献
Ten Points for Urban Play: a Multidisciplinary Approach

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A Grounded Typology of Intertextual References in Malawian Digital Advertising

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Modeling the Case of Cyber Espionage for Executive Game Simulations

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Watch, Scroll, Repeat: How Interface Design Shapes Consumptive Curation Affordances on TikTok

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Massively multiplayer online games and social capital: A systematic literature review

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Flame Badges and Virtual Pets: Gamified Sociality on Douyin

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Metaball Madness: Look Development For A Shapeshifting, Implicit Surface Character On Pixar’s Elio

article Full Text OpenAlex

Media as Confounder in Social Justice and Social Stratification: A Freirean Framework for Critical Media Studies

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The Practice Behaviors of Expert League of Legends Players: An Exploratory Study

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A systematic review of the current state and challenges to the representation of women in esports

review Full Text OpenAlex

近5年高被引文献
Designing Virtual Worlds

book Full Text OpenAlex 1199 FWCI70.376

Understanding video games : the essential introduction

book Full Text OpenAlex 560 FWCI71.469

Harry Potter and the Prisoner of Azkaban

book Full Text OpenAlex 364 FWCI22.703

Reality+: Virtual Worlds and the Problems of Philosophy

article Full Text OpenAlex 337 FWCI117.816

Monte-Carlo Tree Search: A New Framework for Game AI

article Full Text OpenAlex 288 FWCI10.765

Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

article Full Text OpenAlex 270 FWCI74.492

Monte Carlo Tree Search: a review of recent modifications and applications

review Full Text OpenAlex 219 FWCI5.759

Body, Avatar, and Me

article Full Text OpenAlex 212 FWCI19.655

Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work

article Full Text OpenAlex 210 FWCI24.393

The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games

article Full Text OpenAlex 203 FWCI23.232