专题:Digital Games and Media

This cluster of papers explores the social and psychological aspects of online gaming, including motivations for play, gender dynamics, virtual economies, live streaming, and the impact of video games on individuals and society. It delves into topics such as gamer identity, toxic technocultures, labor in online games, and the portrayal of gender roles in video games.
最新文献
Scattered Searches, Broken Apps, Quiet Repairs: A Feminist Autoethnographic Critique of Technology and Research on Gender-Based Violence

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"★" — Crimson Hexagon Archive

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<b>The Role of Game Engines in the Democratization of Digital Game Development</b>

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‘Betting with mates’: Gambling apps, masculinities and the financialisation of everyday life

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Multi-agentic Framework for Crafting Fantasy 11 Cricket Teams

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What Instagram and Community Colleges Tell Us about the Future of Digital Humanities

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Enablers and inhibitors of personalised gamification adoption in m-wallet applications: a behavioural reasoning theory perspective

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WHEN SOCIAL TECHNOLOGY MEETS ARTIFICIAL INTELLIGENCE: FOUNDATIONS, TRANSFORMATIONS, AND A RESEARCH AGENDA

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Game Knowledge Management System: Schema-Governed LLM Pipeline for Executable Narrative Generation in RPGs

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Managing the Authenticity of Narrative Brands

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近5年高被引文献
Designing Virtual Worlds

book Full Text OpenAlex 1180 FWCI54.6823

Generative AI enhances individual creativity but reduces the collective diversity of novel content

article Full Text OpenAlex 460 FWCI211.4234

Reality+: Virtual Worlds and the Problems of Philosophy

article Full Text OpenAlex 361 FWCI136.4418

The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games

article Full Text OpenAlex 261 FWCI27.176

Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work

article Full Text OpenAlex 245 FWCI26.9453

Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study

article Full Text OpenAlex 229 FWCI127.8625

Virtual Influencers in Online Social Media

article Full Text OpenAlex 215 FWCI74.8766

Das Metaverse

book Full Text OpenAlex 212 FWCI60.7508

Virtual influencer marketing: the good, the bad and the unreal

article Full Text OpenAlex 178 FWCI99.8963

The Crowd: A Study of the Popular Mind (1896)

book-chapter Full Text OpenAlex 170 FWCI9.9337