专题:Artificial Intelligence in Games

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
最新文献
GenAI4SM: Generative AI for Streaming Media After-event Workshop Report

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Search Without Truth: A Cross-Domain Invariant in AI Mathematical and Reasoning Systems

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Multi-Modal Feature Fusion and Stacking Ensemble Learning for Lyric Intelligibility Prediction

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From Science to the Arts and Back: Computational Creativity Perspectives on the Automation of Science

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Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games

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Leveraging Digital Technologies to Advance Authentic Esports Integrations

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Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

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HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting

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SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation

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A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI’s Involvement in Their Small-Scale Creative Teamwork

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近5年高被引文献
Generative Agents: Interactive Simulacra of Human Behavior

article Full Text OpenAlex 1333 FWCI223.0477

Crayfish optimization algorithm

article Full Text OpenAlex 560 FWCI94.1503

Generative AI enhances individual creativity but reduces the collective diversity of novel content

article Full Text OpenAlex 460 FWCI211.4234

Wordcraft: Story Writing With Large Language Models

article Full Text OpenAlex 352 FWCI42.7719

Outracing champion Gran Turismo drivers with deep reinforcement learning

article Full Text OpenAlex 348 FWCI45.5323

Mathematical discoveries from program search with large language models

article Full Text OpenAlex 317 FWCI60.9441

A survey of Behavior Trees in robotics and AI

article Full Text OpenAlex 244 FWCI30.2432

Solving olympiad geometry without human demonstrations

article Full Text OpenAlex 239 FWCI76.2854

Nonanalytic Concept Formation and Memory for Instances

book-chapter Full Text OpenAlex 235 FWCI2.2558

ASE

article Full Text OpenAlex 195 FWCI22.932