专题:Artificial Intelligence in Games

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
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Driving-RAG: Driving Scenarios Embedding, Search, and RAG Applications

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PMMR: Query-Adaptive GEO-Personalized Multimodal Ranking for Creative Search at Scale

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Human-AI Schema Discovery and Application for Creative Problem Solving

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CAIM: Development and Evaluation of a Cognitive AI Memory Framework for Long-Term Interaction with Intelligent Agents

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Guiding, Not Railroading: Design and Evaluation of a Multi-Agent System for Narrative Redirection in Role-playing Games

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Agents in Concert: A Case-Study of Bringing AI to the Stage in Practice

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Beyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues

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Visual Lyrics: Generating Animated Text for Music Lyric Videos with an Augmented Text Editor

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CoLyricist: Enhancing Lyric Writing with AI through Workflow-Aligned Support

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SEED-Story: Multimodal Long Story Generation with Large Language Model

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