专题:Artificial Intelligence in Games

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
最新文献
Exploring Creative Human-Agent Discussion via Assigned Perspectives

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The application of artificial intelligence in film and television script creation

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Agency in Human-AI Collaboration for Image Generation and Creative Writing: Preliminary Insights from Think-Aloud Protocols

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571IV.11 AI Creativity and Poetry

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StoryCrafter: Instance-Aligned Multi-Character Storytelling with Diffusion Policy Learning

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DiffuStory: Improving text diffusion models for creative story generation with contrastive learning and decoder-decoder Transformers

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Multi-Source Feature Fusion and Neural Embedding for Predicting Chess Puzzle Difficulty

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Pretraining Transformers for Chess Puzzle Difficulty Prediction

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Multi-Modal Deep Learning with Residual and Structure-Guided Refinement for Chess Puzzle Difficulty Prediction

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A Multi-Stage Framework for Chess Puzzle Difficulty Prediction

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近5年高被引文献
Generative Agents: Interactive Simulacra of Human Behavior

article Full Text OpenAlex 1031 FWCI263.36161716

Crayfish optimization algorithm

article Full Text OpenAlex 496 FWCI126.69967227

Outracing champion Gran Turismo drivers with deep reinforcement learning

article Full Text OpenAlex 327 FWCI63.83041541

Generative AI enhances individual creativity but reduces the collective diversity of novel content

article Full Text OpenAlex 307 FWCI332.22058807

Wordcraft: Story Writing With Large Language Models

article Full Text OpenAlex 305 FWCI59.32704255

Mathematical discoveries from program search with large language models

article Full Text OpenAlex 246 FWCI75.69549492

Nonanalytic Concept Formation and Memory for Instances

book-chapter Full Text OpenAlex 235 FWCI4.51178873

A survey of Behavior Trees in robotics and AI

article Full Text OpenAlex 228 FWCI41.31355108

Solving olympiad geometry without human demonstrations

article Full Text OpenAlex 190 FWCI120.09036723

Voyager: An Open-Ended Embodied Agent with Large Language Models

preprint Full Text OpenAlex 188 FWCI0