专题:Artificial Intelligence in Games

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
最新文献
Technobiographical adaptation: living for chess in Rematch

article Full Text OpenAlex

Opening strategies in the Game of Go from feudalism to superhuman AI

preprint Full Text OpenAlex

Intelligent Swarming Narratives

book-chapter Full Text OpenAlex

Hyper-Teaming

book-chapter Full Text OpenAlex

When machines take over: professional chess as a model case for the societal impact of superhuman AI

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Pages and Popcorn: An Adaptive Recommender System for Enhancing Book and Movie Discovery

article Full Text OpenAlex

A Policy Style Recognition-Based Algorithm for Robust Policy Generation in Multi-Agent Adversarial Games

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A Bidirectional GRU Approach with Hyperparameter Optimization for Sentiment Classification in Game Reviews

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GPI-tree search: algorithms for decision-time planning with the general policy improvement theorem

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ArtsIT, Interactivity and Game Creation

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近5年高被引文献
Generative Agents: Interactive Simulacra of Human Behavior

article Full Text OpenAlex 616 FWCI142.596

Cooperative Pathfinding

article Full Text OpenAlex 589 FWCI32.302

Recursive Functions of Symbolic Expressions and Their Computation by Machine (1960)

book-chapter Full Text OpenAlex 562 FWCI4.516

Understanding video games : the essential introduction

book Full Text OpenAlex 560 FWCI77.321

Advancing mathematics by guiding human intuition with AI

article Full Text OpenAlex 334 FWCI82.7

Crayfish optimization algorithm

article Full Text OpenAlex 314 FWCI72.348

Monte-Carlo Tree Search: A New Framework for Game AI

article Full Text OpenAlex 285 FWCI10.767

Wordcraft: Story Writing With Large Language Models

article Full Text OpenAlex 249 FWCI32.131

Outracing champion Gran Turismo drivers with deep reinforcement learning

article Full Text OpenAlex 238 FWCI30.706

First return, then explore

article Full Text OpenAlex 213 FWCI20.869