专题:Artificial Intelligence in Games

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
最新文献
GAS: Generative Auto-bidding with Post-training Search

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2D Combat Fighting Game

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From Words to Wonders: AI-Generated Multimedia for Poetry Learning

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Leveraging AI in Golang: Building Intelligent Applications with Go

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Metric Quality Analysis in Open-World Video Games

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Correction: GameScript: a simplified scripting language for video game development

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MnemonicMaker: A Serious Game for Reconstructing Bitcoin Wallet Mnemonic Phrases

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Application of Pseudo-random Algorithm in Card Drawing Games

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Integrated assignment and guidance with multi-objective function in a three-dimensional scenario

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Exploration des expériences de pertes et de deuil dans les jeux de hasard et d'argent

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近5年高被引文献
Cooperative Pathfinding

article Full Text OpenAlex 586 FWCI32.248

Recursive Functions of Symbolic Expressions and Their Computation by Machine (1960)

book-chapter Full Text OpenAlex 561 FWCI4.519

Generative Agents: Interactive Simulacra of Human Behavior

article Full Text OpenAlex 546 FWCI130.291

Advancing mathematics by guiding human intuition with AI

article Full Text OpenAlex 322 FWCI82.958

Monte-Carlo Tree Search: A New Framework for Game AI

article Full Text OpenAlex 284 FWCI10.749

Crayfish optimization algorithm

article Full Text OpenAlex 280 FWCI68.886

Outracing champion Gran Turismo drivers with deep reinforcement learning

article Full Text OpenAlex 231 FWCI31.192

Wordcraft: Story Writing With Large Language Models

article Full Text OpenAlex 224 FWCI30.234

First return, then explore

article Full Text OpenAlex 207 FWCI20.723

Structuring Content in the Façade Interactive Drama Architecture

article Full Text OpenAlex 199 FWCI3.879