近5年高被引文献
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FWCI32.445
Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse
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FWCI73.7599
Serious Games and Gamification in Healthcare: A Meta-Review
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FWCI98.3903
What motivates users' viewing and purchasing behavior motivations in live streaming: A stream-streamer-viewer perspective
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FWCI86.3731
Hybrid working from home improves retention without damaging performance
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FWCI113.4615
Effects of Short Video Addiction on the Motivation and Well-Being of Chinese Vocational College Students
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168
FWCI39.5889
The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
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141
FWCI59.4535
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
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FWCI29.1508
Comparing attentional disengagement between Prolific and MTurk samples
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OpenAlex
112
FWCI19.9757