近5年高被引文献
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FWCI41.35320531
Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse
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FWCI90.44582104
What Drives Gift-giving Intention in Live Streaming? The Perspectives of Emotional Attachment and Flow Experience
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Serious Games and Gamification in Healthcare: A Meta-Review
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Gamification as Online Teaching Strategy During COVID-19: A Mini-Review
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FWCI50.79983168
What motivates users' viewing and purchasing behavior motivations in live streaming: A stream-streamer-viewer perspective
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FWCI73.62813302
Hybrid working from home improves retention without damaging performance
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Effects of Short Video Addiction on the Motivation and Well-Being of Chinese Vocational College Students
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FWCI45.39486075
‘Go with the flow’ for gamification and sustainability marketing
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FWCI31.60222087
The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
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FWCI71.8317528