近5年高被引文献
Virtual reality consumer experience escapes: preparing for the metaverse
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OpenAlex
297
FWCI32.2665
Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse
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OpenAlex
273
FWCI73.3023
Serious Games and Gamification in Healthcare: A Meta-Review
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OpenAlex
244
FWCI96.3559
What motivates users' viewing and purchasing behavior motivations in live streaming: A stream-streamer-viewer perspective
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OpenAlex
220
FWCI87.2026
Hybrid working from home improves retention without damaging performance
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OpenAlex
196
FWCI113.2518
Effects of Short Video Addiction on the Motivation and Well-Being of Chinese Vocational College Students
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OpenAlex
185
FWCI39.3843
The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
review
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OpenAlex
157
FWCI61.9995
Comparing attentional disengagement between Prolific and MTurk samples
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OpenAlex
125
FWCI21.1269
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
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OpenAlex
118
FWCI29.5397