专题:Flow Experience in Various Fields

This cluster of papers explores the concept of flow theory and its application to student engagement in high school classrooms. It delves into psychological well-being, optimal experience, intrinsic motivation, and performance, while also investigating the neurocognitive and physiological correlates of flow experiences. The research emphasizes the importance of cognitive synchronization and the interplay between challenge and skill balance in educational settings.
最新文献
Walking Drummer: Enabling Musical Participation via Footstep Percussion for Enhanced Engagement

article Full Text OpenAlex

Cognitive Coherence as an Emergent Property of Energy–Information Alignment Under Friction Constraints: A Biophysically-Informed Conceptual Framework

article Full Text OpenAlex

ASafePlace: User-Led Personalization of VR Relaxation via an Art Therapy Activity

article Full Text OpenAlex

"I have a plan to start”: Empowering Awareness and Behavior Change through a Collaborative Flood Resilience Game

article Full Text OpenAlex

What Features of Mind-wandering episodes Predict their Recall? A Think-Aloud Study

article Full Text OpenAlex

The Calm Classroom: Staffing Brief No. 2 — Speed Is a Warning Sign

preprint Full Text OpenAlex

Are business simulation games just entertainment? Examining the links between instructional configurations, perceived instructional breadth, and students’ flow experience

article Full Text OpenAlex

When Knowing a Number Is Not Enough: Interpreting Mobile Breathalyzer Feedback in Real-World Drinking Contexts

article Full Text OpenAlex

The Subconscious Quartet: A Neural Framework for Execution, Automaticity, and Flow

preprint Full Text OpenAlex

The Drifted Self: Identity Instability Under Accelerated and Mediated Environments

preprint Full Text OpenAlex

近5年高被引文献
Virtual reality consumer experience escapes: preparing for the metaverse

article Full Text OpenAlex 297 FWCI32.2665

Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse

article Full Text OpenAlex 273 FWCI73.3023

Serious Games and Gamification in Healthcare: A Meta-Review

article Full Text OpenAlex 244 FWCI96.3559

What motivates users' viewing and purchasing behavior motivations in live streaming: A stream-streamer-viewer perspective

article Full Text OpenAlex 220 FWCI87.2026

Hybrid working from home improves retention without damaging performance

article Full Text OpenAlex 196 FWCI113.2518

Effects of Short Video Addiction on the Motivation and Well-Being of Chinese Vocational College Students

article Full Text OpenAlex 185 FWCI39.3843

The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

review Full Text OpenAlex 157 FWCI61.9995

Comparing attentional disengagement between Prolific and MTurk samples

article Full Text OpenAlex 125 FWCI21.1269

The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

article Full Text OpenAlex 118 FWCI29.5397

A Scoping Review of Flow Research

review Full Text OpenAlex 116 FWCI27.6237