专题:Innovative Education Methods and Tools

This cluster of papers explores the comparison and evaluation of different sampling methods in research studies, including convenience sampling and purposive sampling. It also delves into the development and application of the ADDIE model in online education, addressing learning challenges, and the utilization of local wisdom in various educational materials. Additionally, it investigates the impact of traditional medicines, particularly medicinal plants, and discusses selection bias in internet-based studies.
最新文献
The Effectiveness of the Team Games Tournament (TGT) Cooperative Learning Model Supported by Digital Interactive Media: A Systematic Literature Review

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PENGARUH MEDIA INTERAKTIF IPAS BERBASIS ASSEMBLR EDU DENGAN MODEL PBL TERHADAP HASIL BELAJAR SISWA KELAS V SDTQ

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MINAT BELAJAR SISWA PADA MATERI ORGAN PENCERNAAN MANUSIA MELALUI MEDIA AUGMENTED REALITY

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Management Facilities and Infrastructure in Improving Quality Learning at Elementary School

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Development of Augmented Reality-Based and Artificial Intelligence-Assisted E-Modules on Global Warming Materials to Improve Critical Thinking Skills of High School Learners

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Effectiveness Of Microlearning-Based E-Modules In Improving Critical Thinking Abilities Of Vocational High School Students

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FIRST AID KNOWLEDGE OF SPORTS INJURIES OF EAST JAVACRICKET ATHLETES

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Game-based learning intervention: the effect of baamboozle on science learning interest in primary education

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Interactive Video Learning Media Based on the Problem Based Learning (PBL) Model in the Circulatory System

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Development of Articulate Storyline Interactive Media on Colloid Material to Improve Students’ Visual Abilities

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近5年高被引文献
The Impact of Physics Education Technology (PhET) Interactive Simulation-Based Learning on Motivation and Academic Achievement Among Malawian Physics Students

article Full Text OpenAlex 92 FWCI15.38

Revolutionizing Education: Unleashing the Power of the ADDIE Model for Effective Teaching and Learning

article Full Text OpenAlex 47 FWCI21.058

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

article Full Text OpenAlex 47 FWCI18.3036

Peran Pendidikan Jasmani untuk Mewujudkan Tujuan Pendidikan Nasional

article Full Text OpenAlex 46 FWCI20.013

Development of Social Studies Animation Video (S2AV) Teaching Materials on the Material "Plurality of Indonesian Society" for Junior High School Students

article Full Text OpenAlex 30 FWCI13.1969

Improvement of HOTS Method in Basketball Game Through TGFU Learning

article Full Text OpenAlex 29 FWCI12.6174

Evaluation of content validity and face validity of secondary school Islamic education teacher self-assessment instrument

article Full Text OpenAlex 23 FWCI45.9628

Development of Interactive Story Book For Ecoliteration Learning to Stimulate Reading Interest in Early Grade Students Elementary School

article Full Text OpenAlex 19 FWCI10.3116

4D Model Learning Device Development Method of the Physical Geography Field Work Guidance Book

article Full Text OpenAlex 15 FWCI8.0201

Do student teachers see what learners see? – Avoiding instructional dissonance when designing worksheets

article Full Text OpenAlex 14 FWCI4.4664